[SSBM] Don’t chase a faster character!

Super Smash Bros. Melee professional Mango reviews his match loss to Leffen in the grand finals of GOML 2016. Leffen was playing Fox, while Mango (in all but one game) played Falco, Fox’s slower near-twin.

In this post, I’ve pulled points where Mango noticed himself making or avoiding the same strategic mistake again and again: chasing. He chases Leffen’s faster character into bad fights at ledges and platforms. Fox’s speed advantage gives him many options for turning on the pursuer, who has to correctly divine what is coming. Mango recognizes he should have patiently played from center stage instead of chasing, forcing Fox to come to him. Doing so would negate some of Fox’s speed/options advantage by forcing him to openly commit an approach. Mango’s chasing and other missteps cost him the first place finish, but reviewing the games helps him continue to improve.

Early in the match review, Mango asserts that “you can see he’s always running away from me already. Any time I do anything towards him he’s either full hopping or running away. That was his gameplan, which can easily be countered and am patient and have lasers.”

Falco on stage has trouble approaching Fox on the platforms. Leffen is using platforms and hops to approach at indirect angles:

“I’ve got to give up edge and go to center stage and laser.”

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[HoMM3] Chris67132 uses move superiority to efficiently take a battle

In this Heroes of Might and Magic III combat, YouTuber Chris67132 uses his army’s superior speed to kite and efficiently defeat a group of nagas.

On the first turn, Chris’ hero casts a 402 damage lightning bolt for 8 sp, taking out one of the 2-naga stacks. He then issues wait commands to his genies and giant, deferring their actions until the end of turn 1, after the nagas have approached. This action lays the groundwork for a huge turn:

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