Prioritize your bottlenecks! Developing quickly and harmoniously is a key aspect of strong play. Good or poor development has a compounding effect that ripples through the entire game. A bottleneck, by its very nature, creates a cascade of hampered progression and lost tempo. Identifying and addressing current and expected bottlenecks should be one of your top priorities in any game. Take moments while playing to stop and ask yourself the identifying question “What am I waiting on?” and actionable followup “How can I speed that up?”
Analyst Reman’s Paradox knows well the importance of finding and solving the holdups. His video evaluation of military idea groups in EUIV explicitly bases his assessment in how effectively each option works to improve bottlenecks to empire development:
You as a player should be mindful of your personal strengths and weaknesses when identifying a bottleneck to your play. Reman shares the key insight that a newer EUIV player is more likely to be limited by combat and so will especially benefit spending their idea group slots on military ideas early and often. A veteran, better able to find easy wars and prosecute them efficiently, should deprioritize military ideas in favor of ones that indirectly generate opportunities for efficient wars from a strong position:
In the rest of the video, Reman breaks each military idea group into its specifics and discusses the conditions to which each is best suited. As Reman’s work is so densely on-target, I think it best to let him speak for himself:
Youtuber Reman's Paradox shows why Milan and republics are strong. Milan has a diplomatically central position amid the great powers, a flexible and strong set of national ideas, and access to rich provinces. Most importantly, however, Milan has an event that allows a switch to the Ambrosian Republic government type early. Republics generate super-leaders by reelecting rulers at the cost of republican tradition. As reelection increases one of a leader's attributes and attributes directly generate monarch points, long-reigning leaders generate many more monarch points than leaders without boosted attributes. A new "Strengthen Government" action for republics buys republican at the cost of military monarch points, which in turn allows the leader to be elected yet again, sustaining the combo. Despite a recent buff to monarchy governments, Reman calculates that republics still average higher monarch point generation. Reman's video (as we've seen before
) is very tight with insightful fact-driven commentary ideal for what we want to showcase here, so check out the short video in full:
Europa Universalis IV YouTuber Reman's Paradox (inspired by this Reddit post
) shares how the Caddo native tribe has incredible potential. The technique involves abusing game mechanics and events to allow the player to use one native government type with a separate native religion type that were never intended to be accessible simultaneously.
YouTuber Reman's Paradox demonstrates a high level of game knowledge backed up by data in this assessment of the new institutions mechanic in Europa Universalis IV. He also takes the laudable step of making his data and code available for others to use.
Below, I've pulled out four short sub-clips in which Reman raises ideas that may be relevant to thinking about other games.
Continue reading "[EU4] Reman’s Paradox analyzes the new institutions mechanics"