Rachel and Randy, commentating on a Vintage Super League match between Davids Ochoa and Williams, start out with a discussion of Williams’ hand. Williams, playing a Monastary Mentor deck, has not drawn the explosive mana pieces that sometimes lead to enormous early pressure. His hand will not speedily play out Mentor, but it does have ways to buy time towards finding one. He holds two 1-mana removal spells with many targets in Ochoa’s artifact and creature reliant Workshop deck:
Unfortunately for Williams, while he does find time to draw two copies of Mentor, he does not draw enough land to combat the Workshop deck’s soft-lock mana denial elements. Williams loses game 1 of the match with Mentors stranded in hand, an example of “threshold of effect” that I introduced last week. Williams, due to not mulliganing his opening 7 and also playing card-drawing spells, has access to more cards than his opponent, which is abstractly an advantage. However, without the ability to actually play the cards, their contribution is illusory. Despite Ochoa mulliganing his opener to 6 cards and not once actually drawing extra cards, he effectively has the card advantage:
Finally we have an interesting discussion of how recently printed magic cards have influenced the Vintage metagame. Vintage is a powerful format, and it’s fairly unusual for new cards to be strong enough for the Vintage context. New “toys” for Vintage decks have included Monastary Mentor (for a cheap spells deck), Paradoxical Outcome (for some storm decks), and Walking Ballista (for Workshop decks). Rachel favors Mentor, partly because Stony Silence is an effective hoser against both Outcome and Workshop decks: