Author: krazyhades
[EU4] Reman on the Secretly-OP Caddo Tribe
[AoE2] Key commentary selections from EGM Grand Finals Game 1
Right off the bat TheViper makes a grievous error with the placement of his initial lumber camp. The camp is badly blocked in by trees, causing a bottleneck of wood-delivering villagers at the small accessible portion. TheViper in effect has fewer villagers than he should, due to the accrued idle time. It does not take long for the difference to make itself felt, as he is left without the option of placing down a Dark Age rush ("drush") timing barracks: Continue reading "[AoE2] Key commentary selections from EGM Grand Finals Game 1"
[Angband] Ingwe Ingweron uses a mountain climbing analogy to show why slower does not mean safer
Fearing character loss, players may be inclined to progress slowly and cautiously, gradually building up before descending further. Forum member Ingwe Ingweron crafted an insightful response (quoted here in full) to another forum member explaining how slow and cautious progression can actually be more dangerous than a fast dive, with lovely analogy to alpine vs. siege mountain climbing risk reduction strategies. Continue reading "[Angband] Ingwe Ingweron uses a mountain climbing analogy to show why slower does not mean safer"
[LoL] RheingoldRiver’s “How to Theorycraft Effectively”
RheingoldRiver’s How to Theorycraft Effectively provides excellent guidance for analysts and theorists, with well-put general advice supported by specific suggestions for effectively gaining insight using a spreadsheet tool. I strongly recommend reading her post in full, as she goes into the specifics of constructing an effective question and the spreadsheet targeted at answering it. At the highest level, the steps she goes into are:
- Choose a good question
- Decide what stats you need to answer the question
- Figure out what intermediate values you need, and calculate them
- Make your formulas universal enough that you can autofill EVERYTHING!
- Decide how you want to present the final data, and fill in that formula
- Make sure everything is correct
- Duplicate your chart with other starting values
- Make gameplay decisions based on your numbers
[AoE2] EGM Grand Final – TheViper vs Daut
Game 1: Continue reading "[AoE2] EGM Grand Final – TheViper vs Daut"
[Meta] Stronger players win by making fewer blunders, not by gradual outplay
It's not (generally) that the stronger player gradually accrues advantage until it becomes overwhelming. Instead, the situation is much more binary: the weaker player does okay right up until they make a blunder for the strong player to exploit. Suddenly, a close game becomes one-sided.
[HoMM3] TheKnownWorld on Using Multiple Heroes
One especially hard-hitting point in the video is the day 3 treasury comparison between the single- and multi-hero examples: even though hiring extra heroes costs 2,500 gold apiece, the faster rate of exploration and access to more loose resource piles means that the multi-hero approach largely pays for itself.
[AoE2] Losing map control forces painful investment into towers
Suffering from economic raiding, TheViper identifies cost-effective spots for watchtower placement. One tower in particular stands out as being in range to protecting three different resource patches, apparently netting good value from the wood and stone invested in the structure:
Unfortunately for TheViper, Dogao's harassment is able to continue due to a vulnerable angle and an exposed second wood patch. TheViper is forced to invest in more defensive watchtowers on a small tree cluster that will be quickly exhausted. Down the line, the opportunity cost of constructing those towers will hurt, as villagers mining stone for towers are not gathering food or gold for teching up:
[Mathcrafting] “On probability math, and how we can apply those skills and formulas to make more informed decisions.”
Redditor drawingdead0 wrote the following post on using the online Hypergeometric Calculator tool to make useful approximations of random chance to inform decisionmaking. The online hypergeometric calculator’s use translates readily to other games with random elements.
Continue reading “[Mathcrafting] “On probability math, and how we can apply those skills and formulas to make more informed decisions.””