[Angband] Ingwe Ingweron uses a mountain climbing analogy to show why slower does not mean safer

Angband is a classic permadeath roguelike game in which the player character delves through the depths of a randomly generated dungeon, facing (or fleeing) monsters, gathering loot, and ultimately preparing to fight Morgoth, Lord of Darkness on the 100th floor. The further one descends, the more dangerous the floors become.

Fearing character loss, players may be inclined to progress slowly and cautiously, gradually building up before descending further. Forum member Ingwe Ingweron crafted an insightful response (quoted here in full) to another forum member explaining how slow and cautious progression can actually be more dangerous than a fast dive, with lovely analogy to alpine vs. siege mountain climbing risk reduction strategies. Continue reading "[Angband] Ingwe Ingweron uses a mountain climbing analogy to show why slower does not mean safer"