[SupCom] Early aggression in an FFA hurts both participants relative to the other players

YouTuber and commentator Gyle notes early in this free-for-all that many players try to avoid early conflict. This idea crops up in other games with FFAs as well. Two players conflicting early burn resources on aggression while the noncombatants are free to instead invest in their economies.

And indeed in this case despite one player coming out on top, both of the two fighting players end up clearly behind the others in terms of mass income.