[Hoplite] Flawless atheist conduct run

In this post, YouTuber Elan Morin Tedronai shows off his skill in the mobile tactical roguelike game Hoplite with a flawless atheist conduct win. Since my personal experience with Hoplite is limited, I am grateful that Elan added notes to his video description reviewing interesting moments. The commentary in quotes below is drawn directly from Elan's notes in his video description.

"Depth 4. A small trick at the very beginning of the floor: Sometimes it is preferable to just pass a turn instead of moving. In this case bashing an empty tile can be used as a poor man's replacement for the patience upgrade:"

"Depth 7. These kind of layouts can be very tricky. You have to move back and forth to pry for an opening to safely jump on the other side of the lava. I almost stayed too long on the starting island. I could have jumped over next to the wizard at the 01:50 minute mark (the demon wizard would not have attacked because the footman was in its line of fire):"

"Depths 9 is the mark where the levels get more difficult. Now the floors will have 2 demolitionists. Most of the my runs ended because I got trapped between two bombs (and having nowhere to jump to / not having enough energy to jump). This is why I refused to use my second jump around 03:40. I always try to conserve my last jump while still having two demolitionists on the board. However on this floor they were not too dangerous since they were out of sync (they did not have their bombs ready on the same turn). So I was not really in danger of having to dodge two bombs at once:"

"Depth 11. Around 05:30 I was limited to only two moves (both not very favorable because of putting me at the edge of the map). 06:00 was pretty scary because I had to face two demolitionists which were throwing bombs in sync while not having enough energy left to jump. In moments like this you have to remember that they will not throw bombs onto a tile where it would hurt another demon. Funnily enough other demons will happily move into the blast radius of already thrown bombs :D"

"Depth 14. You always have to check all environment factors. In situations like 09:25 my initial instinct would be to jump to kill the archer. However note that the explosion of the bomb will kill the footman and, by doing so, open up the line of fire for the wizard. The game always processes events in the same order: 1) player moves/attacks 2) bombs explode 3) enemies attack 4) enemies move:"

"Depth 16 [final floor] I'm pretty cornered right at the start. Attempting the (flawless) atheist challenge you only have 100 energy (i.e. two jumps). Usually you really do not want jump to be your first move because of this. This leaves me with only 3 moves to very unfavorable positions (cornering myself against the edge of the map). Instead I again use bashing an empty tile to pass the first turn and to create better enemy constellations. However the improvement is not too great: On the second turn I had the choice between jumping and cornering myself. I chose to jump which proved to be a very good decision in the following turns. At 12:44 it allowed my to take out 3 enemies at once which is a great relief on a dense floor like this. After this it was only a matter of not getting trapped by the bombs of the three demolitionists."

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