[WC3] Don’t yield map control without a good reason

In this orc vs human Warcraft III ladder match, Grubby playing orc points out that the opponent failed to properly scout and counter Grubby's play. The opponent instead pursued a turtle-and-tech strategy that gives up early information and map control, and is punished.

The human should scout which neutral camps Grubby goes for. Creeping, i.e. clearing the neutral camps, is a very important early source of experience points and items. The human worker unit, the peasant, has the unique ability to temporarily transform into the hardier militia unit. Armed with scouting knowledge, the human player should counter Grubby's creeping by using his own hero supported by temporary militia to quickly clear the camps far away from the orc's Blademaster hero:

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