[NetHack] The first liquid diet tourist ascension

Experienced NetHack players love to win in style by shackling their characters with voluntary conducts. In 2004, player Robert Tupelo-Schnek successfully ascended a character observing a new variant of the existing “foodless atheist polyselfless survivor ascension” conduct, in which his character’s only source of nutrition was quaffing potions. Robert’s post, “Yet Another Foodless Atheist Polyselfless Survivor Ascension Post…without using ‘You feel like a new man!'” makes for a great read. Read on for a glimpse into the zany land of Nethack and its stylish-conduct runs.

Robert’s report was originally posted to Google Groups here. Check out the excellent NetHack wiki to look up unfamiliar terms.

Yet Another Foodless Atheist Polyselfless Survivor Ascension Post ...without using "You feel like a new man!"
There are only a few ways to ascend a foodless atheist. You could ascend quickly enough that food isn't an issue. You could spend enough of the game polymorphed and not wearing jewelry that food isn't an issue. Otherwise, you need a reliable source of nutrition. There are three:
(1) life-saving
(2) "You feel like a new man!"
(3) potions

The first (known) foodless atheist ascension, by Michael Anthony Bayazes, used (1). Marvin later used (2), and then so did Matthew "the extinctionist" Bourland. As far as I know this is the fourth foodless atheist ascension post, and the first to rely entirely on potions for nutrition---the "liquid diet".

The secret is to use the PYEC and a horn of plenty to get a steady flow of potions. Others have tried this, but it'll only work with a tourist. The math works out so that each blessed recharge of the horn yields an expected 200 turns or so worth of nutrition from booze, fruit juice, and (indirectly) sickness; and with the right strategy the expected wait between successful invocations is about 180 turns. That's pretty close---indeed it means that your chance of hitting Satiated before Fainting when you've just turned Hungry is only about 60%. But, you can up the odds a great deal with polypiling and cancellation of found potions and the other potions from the horn.

The Beginning
-------------

The first order of business is to find a ring of slow digestion. Without it you're dead in about 1000 turns, and practically your situation will be hopeless unless you find it before, say, 500 turns.

Of the 259 Ciompi attempts, 14 obtained a ring. They came from shops, fountain wishes, sink-kicking, a smoky potion once, and even just lying around on the ground. My strategy was to descend quickly through the first four levels using the tourist's magic maps to find shops. If I didn't find it in a shop, I went for fountains, then sinks; and only then did I start exploring. Incidentally, they are easy to identify with sinks since they aren't lost.

With Ciompi259 I got it by a fountain wish on T:350. That means I'll be fainting around T:11350.


The Early Game
--------------

The next step is to reach exp level 14, finish the Quest, and find a blessed horn of plenty before dying. My strategy was to go first to Sokoban (usually I wanted the strength), then Minetown, a quick dive to Mine's End (more for the chance of booze than for the luckstone), and then a desperate attempt to reach exp level 14 quickly enough. (Sinks make all the difference there.) I didn't explore the other levels much, often digging holes to descend.

Including Ciompi259, there were 5 who reached the "all but xl 14" stage, 3 who reached the quest, and 2 who got the PYEC... but only Ciompi259 managed to also get the blessed horn of plenty.

Before that, though, I had good luck with a Mines bones file with speed boots, gauntlets of power, and a sack which would serve for most of the game. Speed boots make a big difference of course. I was hungry (meaning 3000 turns to go) in Minetown, so I dove as fast as I could for Mine's End. No Wine Cellar, but after coming back up I did manage to buy some time at a big deli on level 4 with 7 potions of fruit juice.

On T:10572 I got hungry while luring a sink-succubus to Sokoban. I knew I would probably get level 14 in time, but was worried about getting the blessed horn of plenty... even with two thrones and four shops in the Quest, it's hard to come by. But earlier I had seen a harp, which gave me an idea that I just couldn't shake. This led to what I think of capitalized as the heroic GREAT DIVE TO THE CASTLE.

I was exp level 10, with 80 hit points. AC -3. No resistances. Two-wielding two daggers (one enchanted quite heavily). But I had speed boots, an amulet of reflection, a wand of polymorph, a potion of object detection, a leather drum, and most importantly the harp.

I dug down level after level, playing the drum whenever a creature tried to interrupt. I arrived at the castle in sight of the upstairs, which was reassuring... my wizmode tests had led me to believe that I was toasted if there was a teleporting lich, but the upstairs might save me. Even more luckily, there was no teleporting lich. The next big danger was the minotaur; I didn't see it, but would have polymorphed it.

I polymorphed the xorns, and then filled in the moat with a scroll of earth. I went diagonally next to the drawbridge, put on a mummy wrapping (so that monsters would come to me, and so that they wouldn't shoot the drawbridge) and the amulet of reflection. Then I started playing the harp. I raised and lowered, raised and lowered the drawbridge, searching in between to detect the invisible monsters I couldn't see, crushing trolls, giants, liches, stalkers, disenchanters, nagas, and soldiers, until the entry room was clear. I took off the mummy wrapping, quaffed a potion of object detection, and ran for the wand, playing the drum in the throne room to keep the (rather few) remaining monsters away.

All told, I killed only three apes (before the drawbridge) and two soldiers (on the way to the wand) by melee in the castle. Everything else was crushed in the drawbridge.

And then I was there. I locked the door, got the wand and 2 blessed scrolls of charging; I sadly find that it was (0:1), then I wish for the Orb of Fate, and invoke it. I was surprised that it wasn't a controlled levelport, because of course it had been in my wizmode tests. But---lucky again---I got clear up to level 10.

I went back to the succubus, got level 14 after a rather long time, and then turned Weak, meaning only 1000 turns. Perhaps overhastily, I wished for a wand of cancellation; 3 fruit juice and 6 water got me just out of hungry. Then I dove for the quest.

During the dive, I stop to kill a unicorn on level 12. It's carrying gems, so I know its a bones file. This was the biggest break of the game; it was a YASD'd post-quest Arc, with Frost Brand, holy water, a stethoscope, a magic lamp, and a wand of death. Rather later I found that he died on his stash level, and I got Sunsword to boot---this was my main weapon except during the ascension run.

At T:13268 I walk into the quest. I max my luck with a conveniently trapped gray unicorn. The locate level throne gives me a genocide; I choose giant spiders (the Tourist quest monster), fearing poison. A shop yields a potion of see invisible which I bless for the intrinsic. Another shop yields a polished silver shield. At T:14094 I turn Weak, just as I walk into the den of Master of Thieves. I equip the shield and give him the wand of death point-blank. Then I pick up the PYEC, wish for a blessed horn of plenty, empty it, and blessed-recharge it for the first time on T:14121.


The Middle Game
---------------

At this point my strategy shifted in a big way. Before I had been moving very fast. It's an exhilirating way to play, and I recommend it for those who play carefully. Now, though, I moved into my usual NetHack style of exploring every room, sorting through all the objects, etc. So though I finished the quest in about 14000 turns, it wasn't until 49000 that I reached the Valley, and 72000 that I started the ascension run.

Meanwhile, I had worked out the optimal invocation strategy, using the following wait times after each successful invocation:

82;81;68;81;88;67;54;96;78;62;88;81;65;63;81;65...

I don't think I ever got more than halfway down that list though. Also I wasn't quite so careful, often invoking a dozen or two turns after the optimal point.

I spent quite a while hovering around weak. Once I even fainted, scarily while fighting a troll. I used cancellation a lot on all the potions I found for extra nutrition. At one point, quaffing a fountain took me from Weak to Hungry! Finally, by T:24500, I was out of hungry for the rest of the game.

With nutrition out of the way, the two conducts foodless and atheist became separate concerns. The main problems of atheism are not being able to pray in dire need, lack of artifacts, lack of holy water, lack of b/u/c-identification, and a higher AC. I managed to avoid dire need, artifacts were taken care of by the bones file, holy water by the horn of plenty, b/u/c-identification by the super-plentiful holy water, andAC never seemed that bad a problem---I got in the -20's easily, and got down to -40 for a while.

Foodless is mainly about lack of intrinsics. Poison resistance is vital, of course, and the very first thing I did after getting the PYEC was to wish for green dragon scale mail, which I wore the rest of the game. (I later realized Tourists get it at xl 20, but I didn't bother.) I think the other resistances can be missed just fine, as long as you have reflection. I used cold-resistance (via Frost Brand) only for killing blue jellies (I bribed Asmodeus), and I used shock-resistance (via ring) only when I was inside an energy vortex. I never had sleep resistance. Fire resistance is mainly important for the fire traps in Gehennom. I lost 20 max hp before I realized I could use the Orb of Fate as a crystal ball, often recharged, to find all the fire traps first.

Later, I found Fire Brand, as the guaranteed long sword at the bottom of Vlad's Tower.

Incidentally, the horn of plenty yields the occasional potion of acid, which I kept around against cockatrices. Never had to use them though.

The other interesting thing about using the horn of plenty so much is that it gives *lots* of eggs. After you see an egg hatched once, that type of egg is identified for you. Normal eggs sadly can't be distinguished except by stacking, so I carried one with me always. I couldn't complete the relevant Stupid Ascension Trick without polyself, but I took a few with me to make a nice omelette with. I seemed to get more cockatrice eggs than any other kind, and used them toegood effect against the one Archon I saw (in Vlad's Tower) and Rodney.

Just a few other notes: I practiced riding for a while, using dragons hatched from horn-of-plenty eggs. It's nice to miss all the trapdoors and pits. Chameleon corpses later got the dragons. Before I got to Basic, I shattered quite a few potions and eggs when I dropped my bag. Later, I was riding a hasted warhorse---those things are *fast*. A galloping hasted warhorse can outrun an air elemental. (Back in 3.3, a bug I used to gripe about prevented this from being so useful; I'm glad to see that fixed.) Warhorses die pretty fast in Gehennom though.

I spent much time trying to get a bag of holding. Despite all my polypiling efforts, it isn't until T:63323 that I find one, lying on the ground somewhere in Gehennom. I also find two magic lamps, which have a better light radius than Sunsword. I should mention I went through Gehennom the slowest way, without magic mapping or object detection.

I got a little genocide-happy. Vlad's throne got rid of shocking spheres for me; once you have reflection, only those, electric eels, and trapped chests can zap the all-important ring. 

I was entertained to enter the Wizard's room at 12:55 am. 
"Run away! Run away!"

Just before the ascension run, I alchemized, and polypiled extra potions and scrolls. This gave me lots of genocide, and tons of fruit juice. On T:71593 I hit Satiated, and remained so for the rest of the game.

The Ascension Run
-----------------

It hardly deserves a new section, since it was entirely unremarkable. On Astral, I toyed with the idea that an atheist should be willing to use a helm of opposite alignment, but decided it was still weak. The correct altar was the third one, which was (of course!) guarded by Famine.

You offer the Amulet of Yendor to The Lady...--More--
An invisible choir sings, and you are bathed in radiance...--More--
The voice of The Lady thunders: "Congratulations, mortal!"--More--
"In return for thy service, I grant thee the gift of Immortality!"--More--
You ascend to the status of Demigod...--More--

                                   ---------
                                   |.......|
           ------                  |.......|                  -----
            ....|                  |..._...|                  |...
     ---------..--                 |.......|                 --..---------@
     |.......|...--             |  |.......|  |             --..a|..A'...|
     |.....%.|..%.---           |. ----|---- .|           ---5..a|..@....| A
     |..._..%-.....-  %         |.............|           %aaaaaA-...@...|
     |.......|....---  %        ---....%....---           ---..aa|..A....|
     |.......|...-- --            -----%-----        %   -- --.aa|@......|@
     ---------..--   ----|--           %            -|----   --..---------
             ...|          -------             ----- ?        |...         @
            -----              ) |    %      |                -----
                         -----%  --   %     --$  -----
                                  --   $   --
                                   ----%----
                                      %%%   %
                                  -----------
Ciompi259 the Traveler St:25 Dx:18 Co:18 In:18 Wi:18 Ch:14 Neutral
Astral Plane $:0 HP:329(346) Pw:137(137) AC:-33 Xp:17/709493 T:74974 Satiated

Do you want your possessions identified? [ynq] (n) y

 Amulets
 l - an uncursed amulet of reflection (being worn)
 Weapons
 a - the rustproof +6 Frost Brand
 g - the rustproof +7 Fire Brand (weapon in hand)
 n - a +6 silver saber (wielded in other hand)
 Armor
 c - a blessed +5 Hawaiian shirt (being worn)
 i - a blessed +4 green dragon scale mail (being worn)
 m - a blessed rustproof +5 pair of gauntlets of power (being worn)
 B - an uncursed fireproof +4 cloak of magic resistance (being worn)
 E - a blessed +5 shield of reflection
 F - a blessed fireproof +7 elven leather helm (being worn)
 O - a blessed fireproof +5 pair of speed boots (being worn)
 Comestibles
 z - a blessed egg named normal
 U - a blessed cockatrice egg named 10
 Rings
 r - a blessed ring of slow digestion (on right hand)
 I - an uncursed ring of levitation
 Y - an uncursed ring of free action (on left hand)
 Wands
 h - a wand of polymorph (0:7)
 q - a wand of fire (0:6)
 t - a wand of teleportation (0:7)
 H - a wand of polymorph named 0chg (4:0)
 K - a wand of death (0:6)
 Tools
 b - a blessed bag of holding named HOLDING
 k - an uncursed skeleton key
 s - an uncursed thoroughly rusty stethoscope
 u - a blessed +0 unicorn horn
 v - the blessed Orb of Fate (3:1)
 P - an uncursed towel
 V - the blessed Platinum Yendorian Express Card
 W - a blessed horn of plenty (7:0) (* the counter stops at 7 *)
 X - a cursed sack named CANCEL CANCEL CANCEL
 Gems
 L - 2 cursed amethyst stones

Contents of the bag of holding named HOLDING:

an uncursed sack named ENDGAME
2 cursed potions of gain level
2 uncursed scrolls of identify
a wand of death (0:6)
the blessed rustproof +6 Sunsword
an uncursed magic whistle
an uncursed ring of teleport control
a +0 pick-axe
a wand of fire (0:7)
10 blessed diluted potions of full healing
10 blessed potions of fruit juice
4 blessed scrolls of identify
an uncursed scroll of charging
a blessed cockatrice egg named 12 (* Once I found out wielding a *)
a blessed cockatrice egg named 13 (* big stack of cockatrice eggs *)
a blessed cockatrice egg named 14 (* wastes them, I decided to *)
a blessed cockatrice egg named 15 (* make it easy to keep them *)
a blessed cockatrice egg named 16 (* apart *)
an uncursed cockatrice egg named 2
an uncursed cockatrice egg named 1
a blessed cockatrice egg named 3
a blessed cockatrice egg named 4
a blessed cockatrice egg named 5
a blessed cockatrice egg named 6
a blessed cockatrice egg named 7
a blessed cockatrice egg named 8
an uncursed scroll of scare monster
an uncursed scroll of taming
a cursed scroll of earth
a blessed scroll of taming
a cursed rusty wand of teleportation (0:3)
a wand of teleportation (0:4)
a wand of teleportation (0:6)
a rustproof wand of teleportation (2:6)
a wand of teleportation (2:3)
a wand of teleportation (0:6)
a wand of death (0:5)
a wand of teleportation (0:2)
a blessed wand of death (0:6)
an uncursed leather drum
a cursed ring of free action
an uncursed ring of slow digestion
an uncursed +0 helm of opposite alignment
an uncursed ring of shock resistance
an uncursed ring of levitation
a potion of holy water named holy
a wand of undead turning (0:3)
2 uncursed scrolls of scare monster
an uncursed scroll of earth

Contents of the sack named ENDGAME:

a blessed blue dragon egg
an uncursed egg
a blessed red dragon egg
8 potions of holy water named holy
an uncursed potion of confusion
5 uncursed scrolls of gold detection
a blessed crocodile egg
a blessed killer bee egg
a blessed soldier ant egg
a blessed centipede egg
a blessed gargoyle egg
a blessed snake egg
a blessed long worm egg
a blessed black naga egg
a blessed giant ant egg
a blessed white dragon egg
a blessed python egg
a blessed fire ant egg
a blessed scorpion egg
a blessed egg named normal

Contents of the sack named CANCEL CANCEL CANCEL:

a wand of cancellation named CANCEL!!! (0:4)
2 blessed potions of full healing
3 uncursed scrolls of genocide
2 potions of holy water named holy
2 blessed scrolls of remove curse named ble
an uncursed ring of slow digestion

Do you want to see your attributes? [ynq] (n) y

Final Attributes:

You were piously aligned.
You were fire resistant.
You were poison resistant.
You were magic-protected.
You saw invisible.
You were telepathic.
You were warned.
You had automatic searching.
You were invisible to others.
You had slower digestion.
You were very fast.
You had reflection.
You had free action.
You were wielding two weapons at once.
You were extremely lucky.
You had extra luck.
Good luck did not time out for you.
You survived.

Do you want an account of creatures vanquished? [ynq] (n) y

Vanquished creatures:

Orcus
Juiblex
The Wizard of Yendor (4 times) (* Cockatrice eggs and /oDeath *)
Death (twice) (* He only drained 5 max hp *)
Pestilence
Famine
an arch-lich (* I don't remember him *)
a high priest
2 mastodons
Medusa
Croesus
10 krakens
The Master of Thieves
an Archon
[...]
Vlad the Impaler
[...]
3 master mind flayers
[...]
7 shopkeepers
[...]
a prisoner
[...]
a water demon
[...]
59 wraiths
[...]
119 soldiers
[...]
70 leprechauns
[...]
a mumak
53 giant spiders
48 scorpions
[...]
a shrieker
[...]
62 killer bees
[...]
57 manes
[...]
83 cave spiders
[...]
70 gnomes
[...]
10 jackals
3 foxes
3 kobolds
4 goblins
14 sewer rats
7 grid bugs
8 bats
10 lichens
22 kobold zombies
6 newts

3218 creatures vanquished.

Do you want a list of species genocided? [ynq] (n) y

Genocided species:

chickatrices
cockatrices
pyrolisks
shocking spheres
hobbits
dwarves
bugbears
dwarf lords
dwarf kings
mind flayers
master mind flayers
small mimics (* genocided before Orcus-town *)
large mimics
giant mimics
giant spiders
liches
demiliches
master liches
arch-liches
kobold mummies (* a typo, or thinko, trying for mimics *)
gnome mummies
orc mummies
dwarf mummies
elf mummies
human mummies
ettin mummies
giant mummies
green slimes
disenchanters
pythons
umber hulks
jellyfish
piranhas
sharks
giant eels
electric eels
krakens

37 species genocided.

Do you want to see your conduct? [ynq] (n) y

Voluntary challenges:

You went without food.
You were an atheist.
You genocided 37 types of monsters.
You never changed form.
You used 7 wishes.
 (* blessed ring of slow digestion
 2 blessed scrolls of charging
 blessed Orb of Fate
 blessed horn of plenty
 blessed wand of cancellation
 blessed +2 green dragon scale mail
 blessed magic marker *)

Aloha Ciompi259 the Demigod...

You went to your reward with 4329502 points,
Frost Brand (worth 3000 zorkmids and 7500 points)
Sunsword (worth 1500 zorkmids and 3750 points)
Fire Brand (worth 3000 zorkmids and 7500 points)
The Orb of Fate (worth 3500 zorkmids and 8750 points)
The Platinum Yendorian Express Card (worth 7000 zorkmids and 17500 points)
 2 amethyst stones (worth 1200 zorkmids),
 1 amulet of reflection (worth 150 zorkmids),
and 0 pieces of gold, after 74974 moves.
You were level 17 with a maximum of 346 hit points when you ascended.

You made the top ten list! (* Only 3.4 represented here *)

 No Points Name Hp [max]
 1 4329502 Ciompi259-Tou-Hum-Mal-Neu ascended to demigod-hood. 329 [346]
 2 4320386 Detlef25-Arc-Hum-Fem-Neu ascended to
 demigoddess-hood. 556 [644]
 3 4268882 Euan2-Sam-Hum-Mal-Law ascended to demigod-hood. 395 [575]
 4 317784 Detlef23-Arc-Hum-Fem-Law died in The Dungeons of Doom
 on level 12 [max 18]. Killed by an owlbear, while
 helpless. - [142]
 5 315232 Detlef13-Arc-Gno-Mal-Neu died in The Dungeons of Doom
 on level 21. Drowned in a pool of water. 98 [98]
 6 102570 Ciompi117-Tou-Hum-Fem-Neu died in The Quest on level
 18 [max 15]. Killed by a captain, while helpless. - [120]
 7 84178 Ciompi161-Tou-Hum-Mal-Neu died in The Quest on level
 16 [max 13]. Killed by the Master of Thieves. - [106]
 8 58962 Ciompi221-Tou-Hum-Fem-Neu died in The Dungeons of
 Doom on level 28. Killed by a minotaur. - [102]
 9 52758 Detlef-Arc-Hum-Fem-Law died in The Dungeons of Doom
 on level 9 [max 11]. Killed by a Grey-elf. - [74]
 10 37866 Ciompi168-Tou-Hum-Fem-Neu died in The Dungeons of
 Doom on level 12. Killed by a death ray. 118 [119]

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